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Product experience / ed. Hendrik N. J. Schifferstein, Paul Hekkert

Secondary Author Schifferstein, Hendrik N. J.
Hekkert, Paul
Country Holanda. Publication Amsterdam : Elsevier, imp. 2009 Description XXIII, 662 p. : il. ; 24 cm ISBN 978--0-08-045089-6 CDU 74.013 74:65.015.11 65.015.11:74
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Holdings
Item type Current location Call number Status Date due Barcode Item holds Course reserves
Monografia Biblioteca do Campus de Couros
BCC 74.013 - P Available 431557

Licenciatura em Design de Produto Projeto - Produtos 1º semestre

Mestrado em Design de Produto e Serviços Experiência com o Produto 1º semestre

Mestrado em Design de Produto e Serviços Projeto I 1º semestre

Total holds: 0

Enhanced descriptions from Syndetics:

Product Experience brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing.

The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human product experience, we need to use different approaches and we need to build bridges between these various fields of expertise.

Table of contents provided by Syndetics

  • Preliminary TOC
  • Preface
  • Introduction
  • Part I From the human perspective
  • IA Senses
  • 1 On the visual appearance of objects
  • 2 The tactual experience of objects
  • 3 The experience of product sounds
  • 4 Taste, smell and chemesthesis in product experience
  • 5 Multisensory product experience
  • IB Capacities & skills
  • 6 Human capability and product design
  • 7 Connecting design with cognition at work
  • 8 Designing for expertise
  • Part II From the interaction perspective
  • 9 Holistic perspectives on the design of experience
  • IIA The aesthetic experience
  • 10 Product aesthetics
  • 11 Aesthetics in interactive products
  • IIB The experience of meaning
  • 12 Meaning in product use - a design perspective
  • 13 Product expression
  • 14 Semantics
  • IIC The emotional experience
  • 15 Product emotion
  • 16 Consumption emotions
  • IID Specific experiences and approaches
  • 17 Product attachment
  • 18 Crucial elements of designing for comfort
  • 19 Co-experience
  • 20 Affective meaning
  • Part III From the product perspective
  • IIIA Digital products
  • 21 The useful interface experience
  • 22 The experience of intelligent products
  • 23 The game experience
  • IIIB Non-durables
  • 24 Experiencing food products within a physical and social context
  • 25 The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior
  • IIIB Environments
  • 26 Office experiences
  • 27 The shopping experience
  • Closing reflections

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