Item type | Current location | Call number | Status | Date due | Barcode | Item holds |
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Monografia | Biblioteca de Ciências da Educação | BCE 371.333 - G | Available | 415638 |
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher , and USA Today to Education Week, The Chicago Tribune , and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.
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